pi notify and kitty mac
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@@ -2,7 +2,7 @@
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* Pi Done Notify Extension
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*
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* Sends a native terminal notification when Pi finishes a prompt
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* and is waiting for input.
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* and is waiting for input. Optionally plays a sound.
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*/
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import type { ExtensionAPI } from "@mariozechner/pi-coding-agent";
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@@ -74,9 +74,106 @@ function notify(title: string, body: string): void {
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}
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}
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// Sound playback
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function playSound(soundPath?: string): void {
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const { execFile } = require("child_process");
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if (process.platform === "darwin") {
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// macOS: use afplay with system sound or custom path
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const sound = soundPath || "/System/Library/Sounds/Glass.aiff";
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execFile("afplay", [sound], (error: Error | null) => {
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if (error) console.error("Failed to play sound:", error);
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});
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} else if (process.platform === "linux") {
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// Linux: try paplay (PulseAudio), then pw-play (PipeWire), then aplay (ALSA)
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const sound =
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soundPath || "/usr/share/sounds/freedesktop/stereo/complete.oga";
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execFile("paplay", [sound], (error: Error | null) => {
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if (error) {
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execFile("pw-play", [sound], (error2: Error | null) => {
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if (error2) {
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execFile("aplay", [sound]);
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}
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});
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}
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});
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} else if (process.platform === "win32") {
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// Windows: use PowerShell to play system sound
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const sound =
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soundPath || "C:\\Windows\\Media\\Windows Notify System Generic.wav";
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execFile("powershell.exe", [
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"-NoProfile",
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"-Command",
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`(New-Object Media.SoundPlayer '${sound}').PlaySync()`,
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]);
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}
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}
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// Settings state
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interface NotifySettings {
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soundEnabled: boolean;
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soundPath?: string;
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}
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const CUSTOM_TYPE = "pi-done-notify-settings";
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export default function (pi: ExtensionAPI) {
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let settings: NotifySettings = {
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soundEnabled: true,
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};
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// Restore settings from session
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pi.on("session_start", async (_event, ctx) => {
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for (const entry of ctx.sessionManager.getEntries()) {
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if (entry.type === "custom" && entry.customType === CUSTOM_TYPE) {
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settings = entry.data as NotifySettings;
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}
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}
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});
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// Register /notify command
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pi.registerCommand("notify", {
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description: "Configure notification settings (sound on/off, or set sound path)",
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handler: async (args, ctx) => {
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const arg = args?.trim().toLowerCase();
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if (!arg || arg === "status") {
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ctx.ui.notify(
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`Sound: ${settings.soundEnabled ? "on" : "off"}${settings.soundPath ? ` (${settings.soundPath})` : ""}`,
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"info"
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);
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return;
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}
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if (arg === "on") {
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settings.soundEnabled = true;
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pi.appendEntry(CUSTOM_TYPE, settings);
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ctx.ui.notify("Notification sound enabled", "success");
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return;
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}
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if (arg === "off") {
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settings.soundEnabled = false;
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pi.appendEntry(CUSTOM_TYPE, settings);
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ctx.ui.notify("Notification sound disabled", "info");
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return;
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}
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// Treat as a sound path
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settings.soundPath = args?.trim() || undefined;
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pi.appendEntry(CUSTOM_TYPE, settings);
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ctx.ui.notify(`Sound path set to: ${settings.soundPath}`, "success");
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},
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});
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// Notify on agent end
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pi.on("agent_end", async (_event, ctx) => {
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if (!ctx.hasUI) return;
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notify("Pi", "Done. Ready for input.");
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if (settings.soundEnabled) {
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playSound(settings.soundPath);
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}
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});
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}
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